Color Pallatte and Parallax


Cheers! Little progress update incoming.

This my first project and I decided to create all the assets by myself. I don't have any experience with art, so this process takes long and is a lot of "go with the flow". But honestly, digital art is absolutely amazing! When I draw stuff it looks like I have two broken hands, but that doesn't matter with digital ink. The whole creation process is not about having skill at all but rather about iterating millions of times. Create an asset, import it, look at it, update it, repeat. A lot of leeway for experimenting without real consequences. Just look at the second iteration of my first dipshit background asteroids. 


Also hail to informational age! There are so many amazing resources out there, that learning is so much fun! Amazing YouTubers helping me a lot in this process are AdamCYounis and Saultoons. I highly recommend checking them out.

Now to what I was actually "accomplishing". I finally got around to create a consistent color pallatte for the project. This helps a lot with creating new assets and having some natural consistency between them. This one might not be perfect, but after a lot of tweaking I am sure it works good in a practical sense. Also I wanted to include some transparent colors.



Next, I am currently designing the backgrounds for the game. I got some neat parallax running, which gives the whole scene a feel of depth. The idea is to have different close-up-environments, like entering a asteroid-cave-mine filled with crystals and working equipment. 


Well, I don't expect anyone to be hyped for this project, so think of this more as a journal for myself. Anyways, progress will be slow since I am full-time busy with my physics undergrad, but I still work on this thing on a consistent daily basis. Overall, I really enjoy this journey so far and I'm curious, where all of this will take me. 


Well, if anyone actually read any of this, I wish you a wonderful day <3

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