Minor Update #2 Cliff Fadeouts


Hi everyone, the last few weeks have been a bit busy, but I have still a few things to show for.
I really wanted to add some fadeouts to the cliffs and chasms, so that they don't look like a puddle of black soup. Even though design and idea are very simple, this addition forced me to change up a lot of my earlier work. Specifically the y-sorting got all messed up, which determines at which vertical position a sprite is drawn in front of the other (allowing the player to walk around a rock, for example). I have been relying a lot on z-indexing before, which are just different y-sorting layers always drawn in front of each other. Before, the lowest layer was always ground, and chasms have been drawn on top of that. But with stuff being able to do a more 3D-like fall into the pits, it should sometimes be drawn behind some ground tiles. So I had to get rid of z-indexing entirely and solve a lot of earlier problems again only through y-sorting. I'd say I'm about 80% happy with the overall result, with a lot of minor nooks I just have to ignore for now, for the sake of my sanity.
Long story short, there are chasms with more depth to them.
Other than that there are now highlights to pickups (so they are not so easily overlooked) and a few more sound effects.
Thanks for stopping by,
cheers,
Vlad.
Changelog
- Added chasm fadeouts
- Added pickup highlights
- Added button click SFX
Files
Get No Bot's Land
No Bot's Land
Lost in the deep caverns you must shoot, jump and puzzle your way out.
Status | In development |
Author | Vladulay |
Genre | Adventure, Action, Puzzle |
Tags | Boss battle, Controller, Exploration, Godot, Metroidvania, Pixel Art, Robots, Sci-fi |
Languages | English |
Accessibility | Subtitles |
More posts
- Demo Delayed15 days ago
- Minor Update #1 Juice & Fixes88 days ago
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